![]() And when you start Dolphin it will load it. You can just replace the existing szs for that course with your downloaded version. szs files for race tracks are located in "MKW\DATA\files\Race\Course\" The great thing about this is that you can just replace individual files with the File Explorer. Now you have an extracted version of MKW that you can also directly start with Dolphin. Open Dolphin and right-click MKW -> Properties -> File System -> Right-Click the Disc Icon on Top and select "Extract entire Disc." now navigate to the Folder where you keep your ISOs, create a new Folder, and select that new folder. To make this as easy and flexible I'd suggest that you do the following:ĭownload the newest development Build if you are still using 5.0 stable.Įnable "Search Subfolders" in Config -> Paths. The SZS files for Custom Textures are modified versions of the Race Courses, so what you need to do is replace the original file of that race track with your modded version. ![]() The game stores character files, Race Courses and some other stuff in them. Direct burn from ISO, CISO, WBFS file, WBFS.SZS files are a custom file format for Mario Kart Wii.After a rip is complete, the disc is ejected and the next disc processed immediately when it's inserted. recovering the game's original disc title and ID. Support for Multiboot discs, convert each game partition back to full ISO or transfer to WBFS etc.Direct rip to ISO, CISO, WBFS file, WBFS.Mount custom folders on the drive pages.Use sparse ISO on NTFS drives, instead of WBFS files.Switch between them in the settings dialog, with the option to auto convert when a drive is mounted. ie.A single WBFS folder, or multiple sub-folders. Use any Filesystem for backup of WBFS files.Mount any drive with a WBFS folder and use it just like the WBFS drives.Add to WBFS drives from any of the readable file formats. ![]()
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